SD
- is the stimulus that signals the availability of reinforcement (discriminates the condition in which reinforcement is available)
MO
-is what alters the value of the reinforcement that is available- i.e. how much you #desire that reinforcement.
- changes the value of reinforcement
- alter the effectiveness of some stimulus, object, or event as a reinforcer, and alter the current frequency of all behavior that has been reinforced by that stimulus, object, or event.
- Have both behavior-altering effects and value-altering effects.
- they are dynamic and have the potential to change in any given moment #InTheMOment
Both UMOs and CMOs alter the momentary frequency of all behavior that has been reinforced by those other events.
Value-altering effect
- when the effectiveness of a reinforcing stimulus(#consequence), is changed to either be more or less effective based on the surrounding situations, or the result of an MO
- Establinshing Operation(EO): Evocative 행동이 일어나게 하는 원인(상태)
- is a type of MO increases the current effectiveness of some stimulus, object, or event as reinforcement or punishment
Evicative effect : the increase in the frequency of behavior that has been reinforced by some stimulus/event. EO로 인해 행동이 증가 상태
- Abolishing Operation(AO) : Abative 행동을 감소시키는 원인(상태)
- reduces the value of a consequence(reinforcer)
- it is goinging to cause the consequence less valuable/desirable and less likely to cause you to engage in particular behavior(#abates bx)
Abative effect : the decrease in the current frequency of behaivor that has been reinforced by some stimulus or event.(행동이 감소 하는 현상)
Behavior-altering effect
- affect the current behaviors that has been reinforced by some stimulus or event
- it concerns the short-term effects of the changes on the behavior)
Function-altering effects
- change the occurrence of future behaviors that has been reinforced by some stimulus or event
- occurs when there is a relatively permanent change in an individual's repertoire within their MOs, stimulus, and response relations, caused by consequence, reinforcement, punishment, extinction, or recovry from punishment procedure.
- it concers long-term effects rather than current
CMO
- change in the value of an event resulting from a learning history.
- is a previouly motivationally neutral stimulus that becomes more or less reinforcing due to its relation to another MO, reinforer, or punisher
- alter the momentary frequency of behavior and the reinforcing effectiveness of a stimulus based an a learning history
- CMO's must be learned in the natural environment and are not instinctual. UMO relay on instinct of deprivation or satiation.
- CMO-R(reflexive)
- an MO which undergoes a value-altering effect resulting from preceding a situation that is worsening or improving.
- example, flash flood alert, seeing ex-boy friend's car in the parking lot
- CMO-T
- an MO which undergoes a value -altering effect transferred from the reinforcing effectiveness of another stimulus.
- example, Jennifer just got her faviorite bubble tea. Jennifer is unable to drink the bubble tea because the lid is glued shut. Jennifer sees a straw and pokes a hole in the lid
- example, condom
- COM-S
- a MO which undergoes a value -altering effect resulting from being paired with another MO
- example, empty glass
- CMOs alter
- the momentary frequency of behavior and the reinforcing effectiveness of a stimulus based on learning history.